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What I’m saying is that someone should give the Skywind team a few hours in a mocap studio.
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This is the kind of work that shows off a fascinating, unique thing about our modern era of game design: The professionals and amateurs have access to nearly identical tools. That’s not really something I say lightly because I literally speak to and look at the work of professional game designers for a living. The team’s work is in many ways indistinguishable from professional material, with impressive equipment and tools shown off at every level.
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Starting off by showcasing new landscapes and environments, the video details the depth of design that has gone into the game.
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